audrey/src/playbin.vala

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Vala
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enum PlaybinState {
STOPPED,
PAUSED,
PLAYING,
}
class Playbin : GLib.Object {
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// dynamic: undocumented vala feature
// lets us access the about-to-finish signal
private dynamic Gst.Element playbin = Gst.ElementFactory.make ("playbin3", null);
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public double volume {
get {
return ((Gst.Audio.StreamVolume) this.playbin).get_volume (Gst.Audio.StreamVolumeFormat.CUBIC);
}
set {
((Gst.Audio.StreamVolume) this.playbin).set_volume (Gst.Audio.StreamVolumeFormat.CUBIC, value);
}
}
public bool mute {
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get { return this.playbin.mute; }
set { this.playbin.mute = value; }
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}
public PlaybinState state { get; private set; default = PlaybinState.STOPPED; }
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public Song? current_song { get; private set; default = null; }
// true if a timer should update the position property
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private bool update_position = false;
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public int64 position { get; private set; default = 0; }
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public int64 duration { get; private set; default = 1; } // if 0, the seekbar vanishes
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public Subsonic api { get; set; default = null; }
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// sent when a new song starts playing
// continues: whether the track is a gapless continuation
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public signal void now_playing (bool continues);
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public signal void stopped ();
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// the index of the track in the play queue that is currently playing
// must equal play queue len iff state is STOPPED
public uint current_position { get; private set; }
// whether we are expecting a gapless continuation next
private bool next_gapless;
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private void source_setup (Gst.Element playbin, dynamic Gst.Element source) {
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source.user_agent = Audrey.Const.user_agent;
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}
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// ASSUMPTION: about-to-finish will be signalled exactly once per track
// even if seeking backwards after
private GLib.AsyncQueue<string> next_uri = new GLib.AsyncQueue<string> ();
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private ListModel _play_queue = null;
private ulong _play_queue_items_changed;
public ListModel play_queue {
get { return _play_queue; }
set {
if (_play_queue != null) {
SignalHandler.disconnect (_play_queue, _play_queue_items_changed);
}
_play_queue = value;
_play_queue_items_changed = value.items_changed.connect (on_play_queue_items_changed);
}
}
// called when uri can be switched for gapless playback
// need async queue because this might be called from a gstreamer thread
private void about_to_finish (dynamic Gst.Element playbin) {
print ("about to finish\n");
// will block if the next uri isn't ready yet
// leaves the queue empty as per the ASSUMPTION above
string? next_uri = this.next_uri.pop ();
if (next_uri != "") {
playbin.uri = next_uri;
}
}
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private void on_play_queue_items_changed (ListModel play_queue, uint position, uint removed, uint added) {
if (this.state == PlaybinState.STOPPED) {
return;
}
if (this.current_position >= position) {
if (this.current_position < position+removed) {
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// current track was removed, start playing something else
// TODO check if it was actually reordered
if (position == play_queue.get_n_items ()) {
this.stop ();
} else {
this.select_track (position);
}
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} else {
// unaffected
// fix up playing index though
this.current_position = this.current_position + added - removed;
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}
} else if (this.current_position+1 == position) {
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// next track was changed
// try to fix up gapless transition
string? next_uri = this.next_uri.try_pop ();
if (next_uri != null) {
// we're in luck, about-to-finish hasn't been triggered yet
// we can get away with replacing it
if (this.current_position+1 < play_queue.get_n_items ()) {
Song song = (Song) play_queue.get_item (this.current_position+1);
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this.next_uri.push (this.api.stream_uri (song.id));
} else {
this.next_uri.push ("");
}
} else {
// about-to-finish already triggered
// we'll need to stop the new track when it starts playing
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// but stream-start should already be able to take care of that
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}
}
}
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public Playbin () {
this.next_uri.push ("");
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// gstreamer docs: GNOME-based applications, for example, will usually
// want to create gconfaudiosink and gconfvideosink elements and make
// playbin3 use those, so that output happens to whatever the user has
// configured in the GNOME Multimedia System Selector configuration dialog.
this.playbin.audio_sink = Gst.ElementFactory.make ("gconfaudiosink", null);
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this.playbin.source_setup.connect (this.source_setup);
this.playbin.about_to_finish.connect (this.about_to_finish);
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// regularly update position
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Timeout.add (500, () => {
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if (this.update_position) {
int64 new_position;
if (this.playbin.query_position (Gst.Format.TIME, out new_position)) {
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if (new_position > this.duration) this.position = this.duration;
else this.position = new_position;
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} else {
this.position = 0;
}
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}
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// keep rerunning
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return true;
});
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var bus = this.playbin.get_bus ();
bus.add_signal_watch ();
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bus.message["error"].connect ((message) => {
Error err;
string? debug;
message.parse_error (out err, out debug);
error ("gst playbin bus error: %s", err.message);
});
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bus.message["warning"].connect ((message) => {
Error err;
string? debug;
message.parse_error (out err, out debug);
warning ("gst playbin bus warning: %s", err.message);
});
bus.message["stream-start"].connect ((message) => {
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int64 duration;
assert (this.playbin.query_duration (Gst.Format.TIME, out duration));
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this.duration = duration;
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this.position = 0;
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bool continues = this.next_gapless;
if (this.next_gapless) {
// advance position in play queue
this.current_position += 1;
} else {
this.next_gapless = true;
}
var now_playing = (Song) play_queue.get_item (this.current_position);
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if (this.api.stream_uri (now_playing.id) == (string) this.playbin.current_uri) {
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if (continues) {
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this.current_song = now_playing;
this.now_playing (true);
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}
if (this.current_position+1 < play_queue.get_n_items ()) {
Song song = (Song) play_queue.get_item (this.current_position+1);
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this.next_uri.push (this.api.stream_uri (song.id));
} else {
this.next_uri.push ("");
}
} else {
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// edge case
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// just flush everything and pray next stream-start is fine
this.select_track (this.current_position);
}
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});
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bus.message["state-changed"].connect ((message) => {
if (message.src != this.playbin) return;
Gst.State new_state;
message.parse_state_changed (null, out new_state, null);
this.update_position = new_state == Gst.State.PLAYING;
});
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bus.message["eos"].connect ((message) => {
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this.stop ();
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});
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}
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public void seek (int64 position) {
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if (!this.playbin.seek_simple (Gst.Format.TIME, Gst.SeekFlags.FLUSH, position)) {
warning ("could not seek");
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}
}
// manually changes which track in the play queue to play
public void select_track (uint position)
requires (position < this.play_queue.get_n_items ())
{
this.state = PlaybinState.PLAYING;
this.current_position = position;
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this.playbin.set_state (Gst.State.READY);
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var song = (Song) this.play_queue.get_item (position);
this.playbin.uri = this.api.stream_uri (song.id);
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this.playbin.set_state (Gst.State.PLAYING);
this.next_gapless = false;
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// make sure the queue is empty, so next stream-changed can fix it up
this.next_uri.try_pop ();
// if it was already empty then uhhhh if theres any problems then
// playbin.uri wont match up with the current track's stream uri and we can
// fix it there
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this.current_song = song;
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this.position = 0;
this.duration = 1;
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}
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public void pause () {
assert (this.state != PlaybinState.STOPPED);
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this.playbin.set_state (Gst.State.PAUSED);
this.state = PlaybinState.PAUSED;
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}
public void play () {
assert (this.state != PlaybinState.STOPPED);
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this.playbin.set_state (Gst.State.PLAYING);
this.state = PlaybinState.PLAYING;
}
public void stop () {
this.playbin.set_state (Gst.State.READY);
this.state = PlaybinState.STOPPED;
this.current_position = this.play_queue.get_n_items ();
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this.stopped ();
this.position = 0;
this.duration = 1;
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this.current_song = null;
}
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}