audrey/src/playbin.vala

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Vala
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enum PlaybinState {
STOPPED,
PAUSED,
PLAYING,
}
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class Playbin : Object {
// dynamic: undocumented vala feature
// lets us access the about-to-finish signal
private dynamic Gst.Element playbin = Gst.ElementFactory.make ("playbin3", null);
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// cubic: recommended for media player volume sliders?
public double volume {
get {
return ((Gst.Audio.StreamVolume) this.playbin).get_volume (Gst.Audio.StreamVolumeFormat.CUBIC);
}
set {
((Gst.Audio.StreamVolume) this.playbin).set_volume (Gst.Audio.StreamVolumeFormat.CUBIC, value);
}
}
public bool mute {
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get { return this.playbin.mute; }
set { this.playbin.mute = value; }
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}
public PlaybinState state { get; private set; default = PlaybinState.STOPPED; }
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private bool update_position = false;
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public int64 position { get; private set; }
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public int64 duration { get; private set; }
private bool notify_next_transition;
// public void begin_playback (string uri);
// public void prepare_next (string? next_uri);
public signal void song_transition (string uri);
public signal void playback_finished ();
// public void stop_playback ();
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private void source_setup (Gst.Element playbin, dynamic Gst.Element source) {
source.user_agent = "audrey/linux";
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}
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construct {
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// gstreamer docs: GNOME-based applications, for example, will usually
// want to create gconfaudiosink and gconfvideosink elements and make
// playbin3 use those, so that output happens to whatever the user has
// configured in the GNOME Multimedia System Selector configuration dialog.
this.playbin.audio_sink = Gst.ElementFactory.make ("gconfaudiosink", null);
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this.playbin.source_setup.connect (this.source_setup);
this.playbin.about_to_finish.connect (this.about_to_finish);
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// regularly update position/duration
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Timeout.add (500, () => {
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if (this.update_position) {
int64 new_position;
if (this.playbin.query_position (Gst.Format.TIME, out new_position)) {
this.position = new_position < this.duration ? new_position : this.duration;
} else {
this.position = 0;
}
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}
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// keep rerunning
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return true;
});
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var bus = this.playbin.get_bus ();
bus.add_signal_watch ();
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bus.message["error"].connect ((message) => {
Error err;
string? debug;
message.parse_error (out err, out debug);
error ("gst playbin bus error: %s", err.message);
});
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bus.message["warning"].connect ((message) => {
Error err;
string? debug;
message.parse_error (out err, out debug);
warning ("gst playbin bus warning: %s", err.message);
});
bus.message["stream-start"].connect ((message) => {
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int64 new_duration;
if (this.playbin.query_duration (Gst.Format.TIME, out new_duration)) {
this.duration = new_duration;
} else {
warning ("could not obtain new stream duration");
}
this.position = 0;
if (notify_next_transition) {
this.song_transition ((string) this.playbin.current_uri);
} else {
notify_next_transition = true;
}
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});
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bus.message["state-changed"].connect ((message) => {
if (message.src != this.playbin) return;
Gst.State new_state;
message.parse_state_changed (null, out new_state, null);
this.update_position = new_state == Gst.State.PLAYING;
});
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bus.message["eos"].connect ((message) => {
assert (notify_next_transition);
this.playback_finished ();
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});
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}
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public void seek (int64 position) {
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if (!this.playbin.seek_simple (Gst.Format.TIME, Gst.SeekFlags.FLUSH, position)) {
warning ("could not seek");
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}
}
public void begin_playback (string uri) {
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this.playbin.set_state (Gst.State.READY);
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this.playbin.uri = uri;
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this.playbin.set_state (Gst.State.PLAYING);
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this.state = PlaybinState.PLAYING;
this.notify_next_transition = false;
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}
Mutex next_uri_lock;
string? next_uri;
public void prepare_next (string? next_uri) {
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this.next_uri_lock.lock ();
this.next_uri = next_uri;
this.next_uri_lock.unlock ();
}
// called when uri can be switched for gapless playback
// need async queue because this might be called from a gstreamer thread
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private void about_to_finish (dynamic Gst.Element playbin) {
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this.next_uri_lock.lock ();
string? next_uri = this.next_uri;
this.next_uri_lock.unlock ();
if (next_uri != null) {
playbin.uri = next_uri;
}
}
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public void pause () {
assert (this.state != PlaybinState.STOPPED);
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this.playbin.set_state (Gst.State.PAUSED);
this.state = PlaybinState.PAUSED;
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}
public void play () {
assert (this.state != PlaybinState.STOPPED);
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this.playbin.set_state (Gst.State.PLAYING);
this.state = PlaybinState.PLAYING;
}
public void stop_playback() {
this.playbin.set_state (Gst.State.READY);
this.state = PlaybinState.STOPPED;
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}
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}