2024-10-13 15:21:29 +00:00
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enum PlaybinState {
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STOPPED,
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PAUSED,
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PLAYING,
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}
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2024-10-12 12:28:05 +00:00
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class Playbin : Object {
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// dynamic: undocumented vala feature
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// lets us access the about-to-finish signal
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2024-10-13 15:21:29 +00:00
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private dynamic Gst.Element playbin = Gst.ElementFactory.make ("playbin3", null);
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2024-10-12 12:28:05 +00:00
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// cubic: recommended for media player volume sliders?
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public double volume {
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get {
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return ((Gst.Audio.StreamVolume) this.playbin).get_volume (Gst.Audio.StreamVolumeFormat.CUBIC);
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}
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set {
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((Gst.Audio.StreamVolume) this.playbin).set_volume (Gst.Audio.StreamVolumeFormat.CUBIC, value);
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}
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}
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public bool mute {
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2024-10-13 09:56:28 +00:00
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get { return this.playbin.mute; }
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set { this.playbin.mute = value; }
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2024-10-12 12:28:05 +00:00
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}
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2024-10-13 15:21:29 +00:00
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public PlaybinState state { get; private set; default = PlaybinState.STOPPED; }
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2024-10-13 17:00:47 +00:00
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private bool update_position = false;
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2024-10-13 09:56:28 +00:00
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public int64 position { get; private set; }
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2024-10-12 12:28:05 +00:00
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public int64 duration { get; private set; }
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2024-10-15 11:27:47 +00:00
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public Subsonic api { get; set; }
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private ListModel play_queue;
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2024-10-13 15:21:29 +00:00
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2024-10-15 11:27:47 +00:00
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public signal void now_playing (uint index, Song song, int64 duration);
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private uint playing_index;
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private bool next_gapless;
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2024-10-12 12:28:05 +00:00
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2024-10-13 09:56:28 +00:00
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private void source_setup (Gst.Element playbin, dynamic Gst.Element source) {
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2024-10-12 21:24:23 +00:00
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source.user_agent = "audrey/linux";
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2024-10-12 21:11:55 +00:00
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}
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2024-10-15 11:27:47 +00:00
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public Playbin (ListModel play_queue) {
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this.play_queue = play_queue;
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2024-10-15 20:14:37 +00:00
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this.next_uri = new AsyncQueue<string> ();
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2024-10-15 11:27:47 +00:00
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this.next_uri.push ("");
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2024-10-15 09:11:14 +00:00
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// gstreamer docs: GNOME-based applications, for example, will usually
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// want to create gconfaudiosink and gconfvideosink elements and make
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// playbin3 use those, so that output happens to whatever the user has
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// configured in the GNOME Multimedia System Selector configuration dialog.
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this.playbin.audio_sink = Gst.ElementFactory.make ("gconfaudiosink", null);
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2024-10-13 09:56:28 +00:00
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this.playbin.source_setup.connect (this.source_setup);
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this.playbin.about_to_finish.connect (this.about_to_finish);
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2024-10-12 12:28:05 +00:00
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2024-10-15 11:27:47 +00:00
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play_queue.items_changed.connect ((play_queue, position, removed, added) => {
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if (this.state == PlaybinState.STOPPED) {
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return;
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}
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if (this.playing_index >= position) {
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if (this.playing_index < position+removed) {
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// current track was removed, start playing something else
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// TODO check if it was actually reordered
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this.begin_playback (position);
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} else {
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// unaffected
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// fix up playing index though
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this.playing_index += added;
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this.playing_index -= removed;
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}
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} else if (this.playing_index+1 == position) {
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// next track was changed
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// try to fix up gapless transition
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2024-10-15 20:14:37 +00:00
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string? next_uri = this.next_uri.try_pop ();
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if (next_uri != null) {
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2024-10-15 11:27:47 +00:00
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// we're in luck, about-to-finish hasn't been triggered yet
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// we can get away with replacing it
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if (this.playing_index+1 < play_queue.get_n_items ()) {
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Song song = (Song) play_queue.get_item (this.playing_index+1);
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2024-10-15 20:14:37 +00:00
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this.next_uri.push (this.api.stream_uri (song.id));
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2024-10-15 11:27:47 +00:00
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} else {
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this.next_uri.push ("");
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2024-10-15 11:27:47 +00:00
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}
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2024-10-15 20:14:37 +00:00
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} else {
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2024-10-15 11:27:47 +00:00
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// about-to-finish already triggered
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// we'll need to stop the new track when it starts playing
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assert (false); // TODO
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}
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}
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});
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2024-10-13 17:00:47 +00:00
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// regularly update position/duration
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2024-10-12 18:17:31 +00:00
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Timeout.add (500, () => {
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2024-10-13 17:00:47 +00:00
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if (this.update_position) {
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int64 new_position;
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if (this.playbin.query_position (Gst.Format.TIME, out new_position)) {
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this.position = new_position < this.duration ? new_position : this.duration;
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} else {
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this.position = 0;
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}
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2024-10-12 12:28:05 +00:00
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}
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2024-10-12 18:17:31 +00:00
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// keep rerunning
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2024-10-12 12:28:05 +00:00
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return true;
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});
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2024-10-13 09:56:28 +00:00
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var bus = this.playbin.get_bus ();
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bus.add_signal_watch ();
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2024-10-12 12:28:05 +00:00
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2024-10-13 09:56:28 +00:00
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bus.message["error"].connect ((message) => {
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Error err;
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string? debug;
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message.parse_error (out err, out debug);
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error ("gst playbin bus error: %s", err.message);
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});
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2024-10-12 12:28:05 +00:00
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2024-10-13 09:56:28 +00:00
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bus.message["warning"].connect ((message) => {
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Error err;
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string? debug;
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message.parse_error (out err, out debug);
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warning ("gst playbin bus warning: %s", err.message);
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});
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bus.message["stream-start"].connect ((message) => {
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2024-10-13 17:00:47 +00:00
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int64 new_duration;
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if (this.playbin.query_duration (Gst.Format.TIME, out new_duration)) {
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this.duration = new_duration;
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} else {
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warning ("could not obtain new stream duration");
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}
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this.position = 0;
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2024-10-15 11:27:47 +00:00
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if (this.next_gapless) {
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// advance position in play queue
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this.playing_index += 1;
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2024-10-13 15:21:29 +00:00
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} else {
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2024-10-15 11:27:47 +00:00
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this.next_gapless = true;
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}
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this.now_playing (this.playing_index, (Song) play_queue.get_item (this.playing_index), this.duration);
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if (this.playing_index+1 < play_queue.get_n_items ()) {
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Song song = (Song) play_queue.get_item (this.playing_index+1);
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this.next_uri.push (this.api.stream_uri (song.id));
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} else {
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this.next_uri.push ("");
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2024-10-13 15:21:29 +00:00
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}
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2024-10-12 12:28:05 +00:00
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});
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2024-10-13 16:04:59 +00:00
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2024-10-13 17:00:47 +00:00
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bus.message["state-changed"].connect ((message) => {
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if (message.src != this.playbin) return;
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Gst.State new_state;
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message.parse_state_changed (null, out new_state, null);
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this.update_position = new_state == Gst.State.PLAYING;
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2024-10-13 16:04:59 +00:00
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});
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2024-10-13 09:56:28 +00:00
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bus.message["eos"].connect ((message) => {
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2024-10-15 11:27:47 +00:00
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assert (false); // TODO
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2024-10-13 09:56:28 +00:00
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});
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2024-10-12 12:28:05 +00:00
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}
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2024-10-13 10:40:29 +00:00
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public void seek (int64 position) {
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2024-10-13 16:22:44 +00:00
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if (!this.playbin.seek_simple (Gst.Format.TIME, Gst.SeekFlags.FLUSH, position)) {
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warning ("could not seek");
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2024-10-12 12:28:05 +00:00
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}
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}
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2024-10-15 11:27:47 +00:00
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public void begin_playback (uint position) {
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this.state = PlaybinState.PLAYING;
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this.playing_index = position;
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2024-10-13 10:40:29 +00:00
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this.playbin.set_state (Gst.State.READY);
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2024-10-15 11:27:47 +00:00
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this.playbin.uri = this.api.stream_uri (((Song) this.play_queue.get_item (position)).id);
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2024-10-13 10:40:29 +00:00
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this.playbin.set_state (Gst.State.PLAYING);
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2024-10-15 11:27:47 +00:00
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this.next_gapless = false;
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2024-10-15 20:14:37 +00:00
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string? next_uri = this.next_uri.try_pop ();
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if (next_uri != null) {
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2024-10-15 11:27:47 +00:00
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// we're in luck, about-to-finish hasn't been triggered yet
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2024-10-15 20:14:37 +00:00
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} else {
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2024-10-15 11:27:47 +00:00
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// about-to-finish already triggered
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// we'll need to stop the new track when it starts playing
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assert (false); // TODO
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}
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2024-10-12 12:28:05 +00:00
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}
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2024-10-15 11:27:47 +00:00
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// ASSUMPTION: about-to-finish will be signalled exactly once per track
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// even if seeking backwards after
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AsyncQueue<string?> next_uri;
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2024-10-12 12:28:05 +00:00
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// called when uri can be switched for gapless playback
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// need async queue because this might be called from a gstreamer thread
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2024-10-13 09:56:28 +00:00
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private void about_to_finish (dynamic Gst.Element playbin) {
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2024-10-15 11:27:47 +00:00
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print ("about to finish\n");
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// will block if the next uri isn't ready yet
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// leaves the queue empty as per the ASSUMPTION above
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string? next_uri = this.next_uri.pop ();
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2024-10-12 12:28:05 +00:00
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2024-10-15 11:27:47 +00:00
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if (next_uri != "") {
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2024-10-12 12:28:05 +00:00
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playbin.uri = next_uri;
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}
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}
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2024-10-12 13:36:47 +00:00
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public void pause () {
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2024-10-13 15:21:29 +00:00
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assert (this.state != PlaybinState.STOPPED);
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2024-10-12 13:36:47 +00:00
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this.playbin.set_state (Gst.State.PAUSED);
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2024-10-13 15:21:29 +00:00
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this.state = PlaybinState.PAUSED;
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2024-10-12 13:36:47 +00:00
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}
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public void play () {
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2024-10-13 15:21:29 +00:00
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assert (this.state != PlaybinState.STOPPED);
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2024-10-12 13:36:47 +00:00
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this.playbin.set_state (Gst.State.PLAYING);
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2024-10-13 15:21:29 +00:00
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this.state = PlaybinState.PLAYING;
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}
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public void stop_playback() {
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this.playbin.set_state (Gst.State.READY);
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this.state = PlaybinState.STOPPED;
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2024-10-12 13:36:47 +00:00
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}
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2024-10-12 12:28:05 +00:00
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}
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