psykose
8c42d99c18
i had no idea where these were from; now i do :) vala is super loose about these..
236 lines
8.4 KiB
Vala
236 lines
8.4 KiB
Vala
enum PlaybinState {
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STOPPED,
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PAUSED,
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PLAYING,
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}
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class Playbin : GLib.Object {
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// dynamic: undocumented vala feature
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// lets us access the about-to-finish signal
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private dynamic Gst.Element playbin = Gst.ElementFactory.make ("playbin3", null);
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public double volume {
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get {
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return ((Gst.Audio.StreamVolume) this.playbin).get_volume (Gst.Audio.StreamVolumeFormat.CUBIC);
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}
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set {
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((Gst.Audio.StreamVolume) this.playbin).set_volume (Gst.Audio.StreamVolumeFormat.CUBIC, value);
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}
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}
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public bool mute {
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get { return this.playbin.mute; }
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set { this.playbin.mute = value; }
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}
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public PlaybinState state { get; private set; default = PlaybinState.STOPPED; }
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// true if a timer should update the postion property
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private bool update_position = false;
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public int64 position { get; private set; default = 0; }
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public Subsonic api { get; set; default = null; }
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// sent when a new song starts playing
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public signal void now_playing (uint index, Song song, int64 duration);
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// FIXME this should be synced with the selection model, right??
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public uint playing_index { get; private set; }
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private bool next_gapless;
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private void source_setup (Gst.Element playbin, dynamic Gst.Element source) {
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source.user_agent = Audrey.Const.user_agent;
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}
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// ASSUMPTION: about-to-finish will be signalled exactly once per track
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// even if seeking backwards after
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GLib.AsyncQueue<string> next_uri = new GLib.AsyncQueue<string> ();
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private ListModel _play_queue = null;
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private ulong _play_queue_items_changed;
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public ListModel play_queue {
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get { return _play_queue; }
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set {
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if (_play_queue != null) {
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SignalHandler.disconnect (_play_queue, _play_queue_items_changed);
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}
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_play_queue = value;
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_play_queue_items_changed = value.items_changed.connect (on_play_queue_items_changed);
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}
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}
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// called when uri can be switched for gapless playback
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// need async queue because this might be called from a gstreamer thread
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private void about_to_finish (dynamic Gst.Element playbin) {
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print ("about to finish\n");
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// will block if the next uri isn't ready yet
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// leaves the queue empty as per the ASSUMPTION above
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string? next_uri = this.next_uri.pop ();
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if (next_uri != "") {
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playbin.uri = next_uri;
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}
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}
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private void on_play_queue_items_changed (ListModel play_queue, uint position, uint removed, uint added) {
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if (this.state == PlaybinState.STOPPED) {
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return;
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}
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if (this.playing_index >= position) {
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if (this.playing_index < position+removed) {
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// current track was removed, start playing something else
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// TODO check if it was actually reordered
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this.begin_playback (position);
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} else {
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// unaffected
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// fix up playing index though
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this.playing_index += added;
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this.playing_index -= removed;
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}
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} else if (this.playing_index+1 == position) {
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// next track was changed
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// try to fix up gapless transition
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string? next_uri = this.next_uri.try_pop ();
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if (next_uri != null) {
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// we're in luck, about-to-finish hasn't been triggered yet
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// we can get away with replacing it
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if (this.playing_index+1 < play_queue.get_n_items ()) {
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Song song = (Song) play_queue.get_item (this.playing_index+1);
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this.next_uri.push (this.api.stream_uri (song.id));
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} else {
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this.next_uri.push ("");
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}
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} else {
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// about-to-finish already triggered
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// we'll need to stop the new track when it starts playing
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// but stream-start should already be able to take care of that
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}
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}
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}
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public Playbin () {
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this.next_uri.push ("");
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// gstreamer docs: GNOME-based applications, for example, will usually
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// want to create gconfaudiosink and gconfvideosink elements and make
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// playbin3 use those, so that output happens to whatever the user has
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// configured in the GNOME Multimedia System Selector configuration dialog.
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this.playbin.audio_sink = Gst.ElementFactory.make ("gconfaudiosink", null);
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this.playbin.source_setup.connect (this.source_setup);
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this.playbin.about_to_finish.connect (this.about_to_finish);
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// regularly update position
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Timeout.add (500, () => {
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if (this.update_position) {
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int64 new_position;
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if (this.playbin.query_position (Gst.Format.TIME, out new_position)) {
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this.position = new_position;
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} else {
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this.position = 0;
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}
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}
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// keep rerunning
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return true;
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});
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var bus = this.playbin.get_bus ();
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bus.add_signal_watch ();
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bus.message["error"].connect ((message) => {
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Error err;
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string? debug;
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message.parse_error (out err, out debug);
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error ("gst playbin bus error: %s", err.message);
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});
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bus.message["warning"].connect ((message) => {
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Error err;
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string? debug;
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message.parse_error (out err, out debug);
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warning ("gst playbin bus warning: %s", err.message);
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});
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bus.message["stream-start"].connect ((message) => {
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int64 duration;
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assert (this.playbin.query_duration (Gst.Format.TIME, out duration));
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this.position = 0;
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if (this.next_gapless) {
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// advance position in play queue
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this.playing_index += 1;
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} else {
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this.next_gapless = true;
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}
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var now_playing = (Song) play_queue.get_item (this.playing_index);
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if (this.api.stream_uri (now_playing.id) == (string) this.playbin.current_uri) {
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this.now_playing (this.playing_index, now_playing, duration);
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if (this.playing_index+1 < play_queue.get_n_items ()) {
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Song song = (Song) play_queue.get_item (this.playing_index+1);
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this.next_uri.push (this.api.stream_uri (song.id));
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} else {
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this.next_uri.push ("");
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}
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} else {
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// edge case
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// just flush everything and pray next stream-start is fine
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this.begin_playback (this.playing_index);
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}
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});
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bus.message["state-changed"].connect ((message) => {
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if (message.src != this.playbin) return;
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Gst.State new_state;
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message.parse_state_changed (null, out new_state, null);
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this.update_position = new_state == Gst.State.PLAYING;
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});
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bus.message["eos"].connect ((message) => {
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assert (false); // TODO
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});
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}
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public void seek (int64 position) {
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if (!this.playbin.seek_simple (Gst.Format.TIME, Gst.SeekFlags.FLUSH, position)) {
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warning ("could not seek");
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}
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}
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public void begin_playback (uint position) {
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this.state = PlaybinState.PLAYING;
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this.playing_index = position;
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this.playbin.set_state (Gst.State.READY);
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this.playbin.uri = this.api.stream_uri (((Song) this.play_queue.get_item (position)).id);
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this.playbin.set_state (Gst.State.PLAYING);
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this.next_gapless = false;
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// make sure the queue is empty, so next stream-changed can fix it up
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this.next_uri.try_pop ();
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// if it was already empty then uhhhh if theres any problems then
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// playbin.uri wont match up with the current track's stream uri and we can
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// fix it there
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}
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public void pause () {
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assert (this.state != PlaybinState.STOPPED);
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this.playbin.set_state (Gst.State.PAUSED);
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this.state = PlaybinState.PAUSED;
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}
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public void play () {
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assert (this.state != PlaybinState.STOPPED);
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this.playbin.set_state (Gst.State.PLAYING);
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this.state = PlaybinState.PLAYING;
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}
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}
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