rebuilding while running crashes (lol) #4
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e.g. start playing something, comment out /uncomment some code like mpris, ninja -C build (maybe more than once), and the running player crashes instantly
the crash also prints 9999 warnings in gdb and segfaults lldb itself too if ran in a debugger, and the corefile is useless, so some shit is very fucked with something that maybe reloads something off disk..
the most gdb shows is that it's somewhere in mpv call path in some spawned thread so maybe something that reloads the program doesn't clean up before doing so and the management around mpv objects is suboptimal