rebuilding while running crashes (lol) #4

Open
opened 2024-10-18 00:52:28 +00:00 by psykose · 1 comment
Collaborator

e.g. start playing something, comment out /uncomment some code like mpris, ninja -C build (maybe more than once), and the running player crashes instantly

the crash also prints 9999 warnings in gdb and segfaults lldb itself too if ran in a debugger, and the corefile is useless, so some shit is very fucked with something that maybe reloads something off disk..

e.g. start playing something, comment out /uncomment some code like mpris, ninja -C build (maybe more than once), and the running player crashes instantly the crash also prints 9999 warnings in gdb and segfaults lldb itself too if ran in a debugger, and the corefile is useless, so some shit is very fucked with something that maybe reloads something off disk..
Author
Collaborator

the most gdb shows is that it's somewhere in mpv call path in some spawned thread so maybe something that reloads the program doesn't clean up before doing so and the management around mpv objects is suboptimal

the most gdb shows is that it's somewhere in mpv call path in some spawned thread so maybe something that reloads the program doesn't clean up before doing so and the management around mpv objects is suboptimal
Sign in to join this conversation.
No labels
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference: zerica/audrey#4
No description provided.