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2 commits
fdbbfcd730
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7f7a84d747
Author | SHA1 | Date | |
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7f7a84d747 | |||
de5c1179fa |
5 changed files with 183 additions and 133 deletions
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@ -4,6 +4,7 @@ audrey_sources = [
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'globalconf.vala',
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'main.vala',
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'mpris.vala',
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'play_queue.vala',
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'playbin.vala',
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'ui/play_queue.vala',
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'ui/setup.vala',
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136
src/play_queue.vala
Normal file
136
src/play_queue.vala
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@ -0,0 +1,136 @@
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// this is a custom SelectionModel that lets us only signal the
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// selection has changed on user interaction
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internal class Audrey.PlayQueue : GLib.Object, GLib.ListModel, Gtk.SelectionModel {
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public GLib.ListStore inner { get; private set; }
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// if current_position == inner.get_n_items (), play queue is stopped
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public uint current_position { get; private set; }
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// emitted when a track is purposefully selected
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public signal void user_selected (uint position);
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public PlayQueue () {
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this.inner = new GLib.ListStore (typeof (Song));
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this.current_position = this.inner.get_n_items ();
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this.inner.items_changed.connect (this.on_inner_items_changed);
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}
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// only called by playbin
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// does not emit user_selected
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internal void playbin_select (uint new_position) {
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var previous_position = this.current_position;
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this.current_position = new_position;
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if (previous_position < this.inner.get_n_items ()) {
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if (new_position < this.inner.get_n_items ()) {
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if (previous_position < new_position) {
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this.selection_changed (previous_position, new_position-previous_position+1);
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} else {
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this.selection_changed (new_position, previous_position-new_position+1);
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}
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} else {
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this.selection_changed (previous_position, 1);
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}
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} else {
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if (new_position < this.inner.get_n_items ()) {
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this.selection_changed (new_position, 1);
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}
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}
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}
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// called by anything else that wishes to switch tracks
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// emits user_selected
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public void user_select (uint position)
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requires (position < this.get_n_items ())
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{
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this.user_selected (position);
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}
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private void on_inner_items_changed (GLib.ListModel inner, uint position, uint removed, uint added) {
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// FIXME: potentially try to see if the current item was reordered
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// see what Gtk.SingleSelection does
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bool emit_signal = false;
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if (this.current_position >= position) {
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if (this.current_position < position+removed && added == 0) {
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emit_signal = true;
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this.current_position = position;
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} else {
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this.current_position += added;
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this.current_position -= removed;
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}
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}
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this.items_changed (position, removed, added);
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if (emit_signal) this.selection_changed (position, 1);
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// user_select doesnt need to be signalled, since the playqueue
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// handles this on its own
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}
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// Gtk.SelectionModel methods
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Gtk.Bitset get_selection_in_range (uint position, uint n_items)
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requires (position+n_items <= this.inner.get_n_items ())
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{
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var bitset = new Gtk.Bitset.empty ();
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bitset.add (this.current_position);
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return bitset;
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}
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bool is_selected (uint position)
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requires (position < this.inner.get_n_items ())
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{
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return position == this.current_position;
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}
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bool select_all () {
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return false;
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}
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bool select_item (uint position, bool unselect_rest)
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requires (position < this.inner.get_n_items ())
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{
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if (!unselect_rest) {
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return false;
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}
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this.user_select (position);
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return true;
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}
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bool select_range (uint position, uint n_items, bool unselect_rest) {
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return false;
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}
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bool set_selection (Gtk.Bitset selected, Gtk.Bitset mask) {
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return false;
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}
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bool unselect_all () {
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return false;
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}
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bool unselect_item (uint position) {
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return false;
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}
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bool unselect_range (uint position, uint n_items) {
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return false;
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}
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// GLib.ListView methods
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Object? get_item (uint position) {
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return this.inner.get_item (position);
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}
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Type get_item_type () {
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return this.inner.get_item_type ();
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}
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uint get_n_items () {
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return this.inner.get_n_items ();
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}
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}
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@ -25,18 +25,21 @@ class Playbin : GLib.Object {
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public PlaybinState state { get; private set; default = PlaybinState.STOPPED; }
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// true if a timer should update the postion property
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// true if a timer should update the position property
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private bool update_position = false;
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public int64 position { get; private set; default = 0; }
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public Subsonic api { get; set; default = null; }
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// sent when a new song starts playing
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public signal void now_playing (uint index, Song song, int64 duration);
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// continues: whether the track is a gapless continuation
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public signal void now_playing (bool continues, uint index, Song song, int64 duration);
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// FIXME this should be synced with the selection model, right??
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public uint playing_index { get; private set; }
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// the index of the track in the play queue that is currently playing
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// must equal play queue len iff state is STOPPED
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public uint current_position { get; private set; }
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// whether we are expecting a gapless continuation next
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private bool next_gapless;
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private void source_setup (Gst.Element playbin, dynamic Gst.Element source) {
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@ -45,7 +48,7 @@ class Playbin : GLib.Object {
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// ASSUMPTION: about-to-finish will be signalled exactly once per track
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// even if seeking backwards after
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GLib.AsyncQueue<string> next_uri = new GLib.AsyncQueue<string> ();
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private GLib.AsyncQueue<string> next_uri = new GLib.AsyncQueue<string> ();
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private ListModel _play_queue = null;
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private ulong _play_queue_items_changed;
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@ -79,27 +82,30 @@ class Playbin : GLib.Object {
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return;
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}
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if (this.playing_index >= position) {
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if (this.playing_index < position+removed) {
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if (this.current_position >= position) {
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if (this.current_position < position+removed) {
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// current track was removed, start playing something else
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// TODO check if it was actually reordered
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this.begin_playback (position);
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if (position == play_queue.get_n_items ()) {
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this.stop ();
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} else {
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this.select_track (position);
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}
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} else {
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// unaffected
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// fix up playing index though
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this.playing_index += added;
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this.playing_index -= removed;
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this.current_position = this.current_position + added - removed;
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}
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} else if (this.playing_index+1 == position) {
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} else if (this.current_position+1 == position) {
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// next track was changed
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// try to fix up gapless transition
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string? next_uri = this.next_uri.try_pop ();
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if (next_uri != null) {
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// we're in luck, about-to-finish hasn't been triggered yet
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// we can get away with replacing it
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if (this.playing_index+1 < play_queue.get_n_items ()) {
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Song song = (Song) play_queue.get_item (this.playing_index+1);
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if (this.current_position+1 < play_queue.get_n_items ()) {
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Song song = (Song) play_queue.get_item (this.current_position+1);
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this.next_uri.push (this.api.stream_uri (song.id));
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} else {
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this.next_uri.push ("");
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@ -162,19 +168,20 @@ class Playbin : GLib.Object {
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this.position = 0;
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bool continues = this.next_gapless;
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if (this.next_gapless) {
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// advance position in play queue
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this.playing_index += 1;
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this.current_position += 1;
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} else {
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this.next_gapless = true;
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}
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var now_playing = (Song) play_queue.get_item (this.playing_index);
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var now_playing = (Song) play_queue.get_item (this.current_position);
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if (this.api.stream_uri (now_playing.id) == (string) this.playbin.current_uri) {
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this.now_playing (this.playing_index, now_playing, duration);
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this.now_playing (continues, this.current_position, now_playing, duration);
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if (this.playing_index+1 < play_queue.get_n_items ()) {
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Song song = (Song) play_queue.get_item (this.playing_index+1);
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if (this.current_position+1 < play_queue.get_n_items ()) {
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Song song = (Song) play_queue.get_item (this.current_position+1);
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this.next_uri.push (this.api.stream_uri (song.id));
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} else {
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this.next_uri.push ("");
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@ -182,7 +189,7 @@ class Playbin : GLib.Object {
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} else {
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// edge case
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// just flush everything and pray next stream-start is fine
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this.begin_playback (this.playing_index);
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this.select_track (this.current_position);
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}
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});
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@ -206,10 +213,13 @@ class Playbin : GLib.Object {
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}
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}
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public void begin_playback (uint position) {
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// manually changes which track in the play queue to play
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public void select_track (uint position)
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requires (position < this.play_queue.get_n_items ())
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{
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this.state = PlaybinState.PLAYING;
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this.playing_index = position;
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this.current_position = position;
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this.playbin.set_state (Gst.State.READY);
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this.playbin.uri = this.api.stream_uri (((Song) this.play_queue.get_item (position)).id);
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this.playbin.set_state (Gst.State.PLAYING);
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@ -233,4 +243,10 @@ class Playbin : GLib.Object {
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this.playbin.set_state (Gst.State.PLAYING);
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this.state = PlaybinState.PLAYING;
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}
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public void stop () {
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this.playbin.set_state (Gst.State.READY);
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this.state = PlaybinState.STOPPED;
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this.current_position = this.play_queue.get_n_items ();
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}
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}
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@ -1,108 +1,3 @@
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// this is a custom SelectionModel that lets us only signal the
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// selection has changed on user interaction
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class PlayQueueSelection : GLib.Object, GLib.ListModel, Gtk.SelectionModel {
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public ListStore inner { get; private set; }
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private uint _selected_position;
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public uint selected_position {
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get { return _selected_position; }
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set {
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var previous = _selected_position;
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_selected_position = value;
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if (previous < inner.get_n_items ()) {
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this.selection_changed (previous, 1);
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}
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if (value < inner.get_n_items ()) {
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this.selection_changed (value, 1);
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}
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}
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}
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public signal void user_selected (uint position);
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internal PlayQueueSelection () {
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this.inner = new GLib.ListStore (typeof (Song));
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this._selected_position = inner.get_n_items ();
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this.inner.items_changed.connect ((position, removed, added) => {
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bool emit_signal = false;
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if (this.selected_position >= position) {
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if (this.selected_position < position+removed && added == 0) {
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emit_signal = true;
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this._selected_position = position;
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} else {
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this._selected_position += added;
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this._selected_position -= removed;
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}
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}
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this.items_changed (position, removed, added);
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if (emit_signal) this.selection_changed (position, 1);
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});
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}
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Gtk.Bitset get_selection_in_range (uint position, uint n_items) {
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var bitset = new Gtk.Bitset.empty ();
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if (this.selected_position < this.inner.get_n_items ()) {
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bitset.add (selected_position);
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}
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return bitset;
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}
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bool is_selected (uint position) {
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return position == this.selected_position;
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}
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bool select_all () {
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return false;
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}
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bool select_item (uint position, bool unselect_rest) {
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if (!unselect_rest) {
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return false;
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}
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this.selected_position = position;
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this.user_selected (position);
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return true;
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}
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bool select_range (uint position, uint n_items, bool unselect_rest) {
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return false;
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}
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bool set_selection (Gtk.Bitset selected, Gtk.Bitset mask) {
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return false;
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}
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bool unselect_all () {
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return false;
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}
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bool unselect_item (uint position) {
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return false;
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}
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bool unselect_range (uint position, uint n_items) {
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return false;
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}
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Object? get_item (uint position) {
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return this.inner.get_item (position);
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}
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Type get_item_type () {
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return this.inner.get_item_type ();
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}
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uint get_n_items () {
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return this.inner.get_n_items ();
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}
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}
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[GtkTemplate (ui = "/eu/callcc/audrey/ui/play_queue.ui")]
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public class Ui.PlayQueue : Adw.NavigationPage {
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[GtkChild] private unowned Gtk.ColumnView view;
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@ -28,7 +28,7 @@ class Ui.Window : Adw.ApplicationWindow {
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public Gdk.Paintable playing_cover_art { get; set; }
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public Playbin playbin { get; private set; default = new Playbin (); }
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public PlayQueueSelection play_queue_model { get; private set; default = new PlayQueueSelection (); }
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public Audrey.PlayQueue play_queue_model { get; private set; default = new Audrey.PlayQueue (); }
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public Window (Gtk.Application app) {
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Object (application: app);
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@ -61,15 +61,15 @@ class Ui.Window : Adw.ApplicationWindow {
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this.setup.connected.connect ((api) => {
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this.playbin.api = api;
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this.playbin.now_playing.connect ((position, song, duration) => {
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this.playbin.now_playing.connect ((continues, position, song, duration) => {
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this.song = song;
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this.duration = duration;
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api.scrobble.begin (song.id);
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this.play_queue_model.selected_position = position;
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this.play_queue_model.playbin_select (position);
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});
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this.play_queue_model.user_selected.connect ((position) => {
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this.playbin.begin_playback (position);
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this.playbin.select_track (position);
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});
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public_api = api;
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@ -189,12 +189,14 @@ class Ui.Window : Adw.ApplicationWindow {
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}
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[GtkCallback] private void on_skip_forward_clicked () {
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this.play_queue_model.select_item (this.playbin.playing_index+1, true);
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if (this.playbin.current_position+1 < this.playbin.play_queue.get_n_items ()) {
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this.playbin.select_track (this.playbin.current_position+1);
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}
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}
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[GtkCallback] private void on_skip_backward_clicked () {
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if (this.playbin.playing_index > 0) {
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this.play_queue_model.select_item (this.playbin.playing_index-1, true);
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if (this.playbin.current_position > 0) {
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this.play_queue_model.user_select (this.playbin.current_position-1);
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}
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}
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