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8d57d942e8
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418cf01884
4 changed files with 6 additions and 47 deletions
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@ -21,9 +21,11 @@ template $AudreyUiPlayQueue: Adw.Bin {
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child: ScrolledWindow {
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hexpand: true;
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vscrollbar-policy: always;
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hscrollbar-policy: never;
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ListView view {
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show-separators: true;
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single-click-activate: true;
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activate => $on_row_activated() swapped;
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@ -19,10 +19,6 @@
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min-height: 15px;
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}
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#play-queue listview {
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background-color: rgba(0,0,0,0);
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}
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/* make drag and drop indicator take up entire perimeter */
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#play-queue listview row {
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padding: 0;
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@ -32,10 +28,6 @@
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font-weight: bold;
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}
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gridview.albums {
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background-color: rgba(0,0,0,0);
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}
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gridview.albums child {
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margin: 10px;
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}
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@ -7,6 +7,8 @@ template $AudreyUiWindow: Adw.ApplicationWindow {
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default-height: 600;
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Adw.ToolbarView {
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top-bar-style: raised;
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bottom-bar-style: raised;
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[top]
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Adw.HeaderBar {
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@ -38,8 +38,6 @@ mod imp {
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#[property(get, set, nullable)]
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playing_cover_art: RefCell<Option<gdk::Paintable>>,
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#[property(get, set, nullable)]
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background: RefCell<Option<gdk::Paintable>>,
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#[property(type = Option<Song>, get = Self::song, nullable)]
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_song: (),
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@ -114,7 +112,6 @@ mod imp {
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play_queue: Default::default(),
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can_click_shuffle_all: Cell::new(false),
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playing_cover_art: Default::default(),
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background: Default::default(),
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_song: (),
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setup: Default::default(),
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api: Default::default(),
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@ -276,18 +273,7 @@ mod imp {
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}
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}
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impl WidgetImpl for Window {
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fn snapshot(&self, snapshot: >k::Snapshot) {
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if let Some(background) = self.background.borrow().as_ref() {
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background.snapshot(
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snapshot,
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self.obj().width() as f64,
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self.obj().height() as f64,
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);
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}
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self.parent_snapshot(snapshot);
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}
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}
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impl WidgetImpl for Window {}
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impl WindowImpl for Window {}
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@ -547,30 +533,7 @@ mod imp {
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Some(song) if song.id() == song_id => {
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let texture = gdk::Texture::from_bytes(&glib::Bytes::from_owned(bytes))
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.expect("could not create texture from cover art for {song_id}");
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window.set_playing_cover_art(Some(&texture.clone().into()));
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// from g4music
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let snapshot = gtk::Snapshot::new();
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snapshot.push_blur(512.0 * 0.2);
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snapshot.push_opacity(0.5);
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texture.snapshot(&snapshot, 512.0, 512.0);
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snapshot.pop();
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snapshot.pop();
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use gtk::graphene;
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let rect = graphene::Rect::new(0.0, 0.0, 512.0, 512.0);
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if let Some(node) = snapshot.clone().to_node() {
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window.set_background(Some(
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window
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.native()
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.unwrap()
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.renderer()
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.unwrap()
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.render_texture(node, Some(&rect)),
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));
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} else {
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todo!();
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}
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window.set_playing_cover_art(Some(texture));
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}
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_ => {
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event!(
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