allow play to be pressed if stopped but playlist not empty
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a82b5b0475
commit
f240424774
3 changed files with 17 additions and 7 deletions
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@ -237,7 +237,12 @@ public class Playbin : GLib.Object {
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}
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public void play () {
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assert (this.state != PlaybinState.STOPPED);
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if (this.state == PlaybinState.STOPPED) {
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// allow only when playlist is not empty
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// and start from the top
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assert (this._play_queue.get_n_items () > 0);
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this.select_track (0);
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} else {
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this.state = PlaybinState.PLAYING;
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debug ("setting state to playing");
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var ret = this.mpv.set_property_flag("pause", false);
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@ -245,6 +250,7 @@ public class Playbin : GLib.Object {
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debug (@"failed to set state to playing ($(ret)): $(ret.to_string())");
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}
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}
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}
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public void go_to_next_track ()
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requires (this.state != PlaybinState.STOPPED)
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@ -119,7 +119,7 @@ template $UiPlaybar: Box {
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Button {
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icon-name: bind $play_pause_icon_name (template.playbin as <$Playbin>.state as <$PlaybinState>) as <string>;
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valign: center;
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sensitive: bind $playbin_active (template.playbin as <$Playbin>.state as <$PlaybinState>) as <bool>;
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sensitive: bind $can_press_play (template.playbin as <$Playbin>.state as <$PlaybinState>, template.playbin as <$Playbin>.play_queue_position) as <bool>;
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clicked => $on_play_pause_clicked ();
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}
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@ -41,6 +41,10 @@ class Ui.Playbar : Gtk.Box {
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return state != PlaybinState.STOPPED;
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}
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[GtkCallback] private bool can_press_play (PlaybinState state, uint n_items) {
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return state != PlaybinState.STOPPED || n_items > 0;
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}
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[GtkCallback] private string mute_button_icon_name (bool mute) {
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return mute ? "audio-volume-muted" : "audio-volume-high";
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}
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