try new seeking
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1 changed files with 14 additions and 27 deletions
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@ -27,8 +27,6 @@ class Playbin : GLib.Object {
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public Subsonic.Song? current_song { get; private set; default = null; }
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// true if a timer should update the position property
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private bool update_position = false;
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public int64 position { get; private set; default = 0; }
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public int64 duration { get; private set; default = 1; } // if 0, the seekbar vanishes
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@ -122,6 +120,8 @@ class Playbin : GLib.Object {
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}
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}
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private bool queued_seek = false;
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public Playbin () {
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this.next_uri.push ("");
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@ -129,14 +129,16 @@ class Playbin : GLib.Object {
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this.playbin.about_to_finish.connect (this.about_to_finish);
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// regularly update position
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Timeout.add (500, () => {
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if (this.update_position) {
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Timeout.add (100, () => {
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if (this.queued_seek) {
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if (this.playbin.seek_simple (Gst.Format.TIME, Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE, position)) {
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this.queued_seek = false;
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}
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} else {
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int64 new_position;
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if (this.playbin.query_position (Gst.Format.TIME, out new_position)) {
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if (new_position > this.duration) this.position = this.duration;
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else this.position = new_position;
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} else {
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this.position = 0;
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}
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}
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@ -167,9 +169,7 @@ class Playbin : GLib.Object {
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this.duration = duration;
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// cancel any queued seeks
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this.queued_seek = -1;
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this.update_position = true;
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this.queued_seek = false;
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this.position = 0;
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bool continues = this.next_gapless;
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@ -205,18 +205,6 @@ class Playbin : GLib.Object {
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Gst.State new_state;
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message.parse_state_changed (null, out new_state, null);
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if (new_state == Gst.State.PLAYING) {
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if (queued_seek != -1) {
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if (this.playbin.seek_simple (Gst.Format.TIME, Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE, this.queued_seek)) {
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this.queued_seek = -1;
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} else {
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warning ("could not reapply queued seek after state changed changed to playing, retrying later");
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}
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} else {
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this.update_position = true;
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}
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}
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});
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bus.message["eos"].connect ((message) => {
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@ -224,14 +212,13 @@ class Playbin : GLib.Object {
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});
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}
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private int64 queued_seek = -1;
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public void seek (int64 position) {
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this.position = position;
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this.update_position = false;
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if (!this.queued_seek) {
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if (!this.playbin.seek_simple (Gst.Format.TIME, Gst.SeekFlags.FLUSH | Gst.SeekFlags.ACCURATE, position)) {
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// try to queue this seek for later
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queued_seek = position;
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this.queued_seek = true;
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}
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}
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}
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