kill custom selection model

This commit is contained in:
Erica Z 2024-10-19 13:29:39 +02:00
parent 8de2adde18
commit ba1a5f3f39
5 changed files with 33 additions and 176 deletions

View file

@ -1,10 +1,10 @@
enum PlaybinState {
public enum PlaybinState {
STOPPED,
PAUSED,
PLAYING,
}
class Playbin : GLib.Object {
public class Playbin : GLib.Object {
private Mpv.Handle mpv = new Mpv.Handle ();
public PlaybinState state { get; private set; default = PlaybinState.STOPPED; }
@ -45,15 +45,7 @@ class Playbin : GLib.Object {
public Subsonic.Client api { get; set; default = null; }
private ListModel _play_queue = null;
public ListModel play_queue {
get { return _play_queue; }
set {
assert (_play_queue == null); // only set this once
_play_queue = value;
value.items_changed.connect (on_play_queue_items_changed);
}
}
public ListStore play_queue { get; private set; }
private void on_play_queue_items_changed (ListModel play_queue, uint position, uint removed, uint added) {
for (uint i = 0; i < removed; i += 1) {
@ -74,6 +66,9 @@ class Playbin : GLib.Object {
}
public Playbin () {
this.play_queue = new ListStore (typeof (Subsonic.Song));
this.play_queue.items_changed.connect (this.on_play_queue_items_changed);
assert (this.mpv.initialize () >= 0);
assert (this.mpv.set_property_string ("user-agent", Audrey.Const.user_agent) >= 0);
assert (this.mpv.set_property_string ("video", "no") >= 0);

View file

@ -16,7 +16,13 @@ template $UiPlayQueue: Adw.NavigationPage {
ScrolledWindow {
ListView view {
model: bind template.selection;
single-click-activate: true;
activate => $on_row_activated ();
model: NoSelection {
model: bind template.playbin as <$Playbin>.play_queue;
};
factory: SignalListItemFactory {
setup => $on_song_list_setup ();

View file

@ -14,25 +14,25 @@ class Ui.PlayQueueSong : Gtk.ListBoxRow {
[GtkTemplate (ui = "/eu/callcc/audrey/ui/play_queue.ui")]
public class Ui.PlayQueue : Adw.NavigationPage {
public PlayQueueSelection selection { get; default = new PlayQueueSelection (); }
private GLib.ListStore _store;
public GLib.ListStore store {
get { return _store; }
private Playbin _playbin;
public Playbin playbin {
get { return _playbin; }
set {
// can only be set once
assert (_store == null);
_store = value;
_store.items_changed.connect (this.on_store_items_changed);
this.can_clear_all = _store.get_n_items () > 0;
this.selection.model = _store;
assert (_playbin == null); // only set once
_playbin = value;
_playbin.play_queue.items_changed.connect (this.on_store_items_changed);
this.can_clear_all = _playbin.play_queue.get_n_items () > 0;
_playbin.notify["play-queue-position"].connect (() => {
});
}
}
public bool can_clear_all { get; private set; }
[GtkCallback] private void on_clear () {
this.store.remove_all ();
this.playbin.play_queue.remove_all ();
}
private void on_store_items_changed (GLib.ListModel store, uint position, uint removed, uint added) {
@ -41,7 +41,9 @@ public class Ui.PlayQueue : Adw.NavigationPage {
[GtkCallback] private void on_song_list_setup (Gtk.SignalListItemFactory factory, Object object) {
var item = object as Gtk.ListItem;
item.child = new PlayQueueSong ();
var child = new PlayQueueSong ();
item.child = child;
}
[GtkCallback] private void on_song_list_bind (Gtk.SignalListItemFactory factory, Object object) {
@ -51,146 +53,8 @@ public class Ui.PlayQueue : Adw.NavigationPage {
child.position = item.position+1;
child.song = item.item as Subsonic.Song;
}
}
// this is a custom SelectionModel that lets us only signal the
// selection has changed on user interaction
public class PlayQueueSelection : GLib.Object, GLib.ListModel, Gtk.SelectionModel {
private GLib.ListModel _model;
public GLib.ListModel model {
get { return _model; }
set {
// can only be set once
assert (_model == null);
_model = value;
_model.items_changed.connect (this.on_model_items_changed);
}
}
// if current_position == model.get_n_items (), play queue is stopped
public uint current_position { get; private set; }
// emitted when a track is purposefully selected
public signal void user_selected (uint position);
// only called by playbin
// does not emit user_selected
internal void playbin_select (uint new_position) {
var previous_position = this.current_position;
this.current_position = new_position;
if (previous_position < this.get_n_items ()) {
if (new_position < this.get_n_items ()) {
if (previous_position < new_position) {
this.selection_changed (previous_position, new_position-previous_position+1);
} else {
this.selection_changed (new_position, previous_position-new_position+1);
}
} else {
this.selection_changed (previous_position, 1);
}
} else {
if (new_position < this.get_n_items ()) {
this.selection_changed (new_position, 1);
}
}
}
// called by anything else that wishes to switch tracks
// emits user_selected
public void user_select (uint position)
requires (position < this.get_n_items ())
{
this.user_selected (position);
}
private void on_model_items_changed (GLib.ListModel model, uint position, uint removed, uint added) {
// FIXME: potentially try to see if the current item was reordered
// see what Gtk.SingleSelection does
bool emit_signal = false;
if (this.current_position >= position) {
if (this.current_position < position+removed && added == 0) {
if (position < this.get_n_items ()) emit_signal = true;
this.current_position = position;
} else {
this.current_position += added;
this.current_position -= removed;
}
}
this.items_changed (position, removed, added);
if (emit_signal) this.selection_changed (position, 1);
// user_select doesnt need to be signalled, since the playqueue
// handles this on its own
}
// Gtk.SelectionModel methods
Gtk.Bitset get_selection_in_range (uint position, uint n_items)
requires (position+n_items <= this.get_n_items ())
{
var bitset = new Gtk.Bitset.empty ();
bitset.add (this.current_position);
return bitset;
}
bool is_selected (uint position)
requires (position < this.get_n_items ())
{
return position == this.current_position;
}
bool select_all () {
return false;
}
bool select_item (uint position, bool unselect_rest)
requires (position < this.get_n_items ())
{
if (!unselect_rest) {
return false;
}
this.user_select (position);
return true;
}
bool select_range (uint position, uint n_items, bool unselect_rest) {
return false;
}
bool set_selection (Gtk.Bitset selected, Gtk.Bitset mask) {
return false;
}
bool unselect_all () {
return false;
}
bool unselect_item (uint position) {
return false;
}
bool unselect_range (uint position, uint n_items) {
return false;
}
// GLib.ListModel methods
Object? get_item (uint position) {
if (this.model == null) return null;
return this.model.get_item (position);
}
Type get_item_type () {
return this.model.get_item_type ();
}
uint get_n_items () {
if (this.model == null) return 0;
return this.model.get_n_items ();
[GtkCallback] private void on_row_activated (uint position) {
playbin.select_track (position);
}
}

View file

@ -82,7 +82,7 @@ template $UiWindow: Adw.ApplicationWindow {
title: _("Play queue");
child: $UiPlayQueue play_queue {
store: bind template.play_queue_store;
playbin: bind template.playbin;
};
}
}

View file

@ -27,7 +27,6 @@ class Ui.Window : Adw.ApplicationWindow {
public Gdk.Paintable playing_cover_art { get; set; }
public Playbin playbin { get; private set; default = new Playbin (); }
public ListStore play_queue_store { get; private set; default = new ListStore (typeof (Subsonic.Song)); }
public Window (Gtk.Application app) {
Object (application: app);
@ -48,8 +47,6 @@ class Ui.Window : Adw.ApplicationWindow {
// () => {},
// () => { error ("could not acquire dbus name"); });
this.playbin.play_queue = this.play_queue_store;
this.setup = new Setup ();
this.setup.connected.connect ((api) => {
@ -59,7 +56,6 @@ class Ui.Window : Adw.ApplicationWindow {
this.playbin.now_playing.connect ((playbin, now, next) => {
this.song = now;
api.scrobble.begin (this.song.id);
this.play_queue.selection.playbin_select (playbin.play_queue_position);
if (this.cancel_loading_art != null) {
this.cancel_loading_art.cancel ();
@ -89,16 +85,12 @@ class Ui.Window : Adw.ApplicationWindow {
this.playing_cover_art = Gdk.Paintable.empty (1, 1);
});
this.play_queue.selection.user_selected.connect ((position) => {
this.playbin.select_track (position);
});
this.shuffle_all_tracks.sensitive = true;
this.shuffle_all_tracks.activated.connect (() => {
this.shuffle_all_tracks.sensitive = false;
this.play_queue_store.remove_all ();
this.playbin.play_queue.remove_all ();
api.get_random_songs.begin (null, (song) => {
this.play_queue_store.append (song);
this.playbin.play_queue.append (song);
}, (obj, res) => {
try {
api.get_random_songs.end (res);