bunch of things
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parent
29774b136b
commit
7ad9096277
2 changed files with 25 additions and 46 deletions
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@ -31,10 +31,6 @@ template $AudreyUiPlayQueue: Adw.Bin {
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Picture {
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valign: center;
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styles [
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"frame"
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]
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halign: center;
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paintable: bind template.playing-cover-art;
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}
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@ -270,16 +270,13 @@ mod imp {
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// only send property change notifications after the event queue is drained
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let freeze_notify = window.freeze_notify();
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let listener = loop {
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let listener = window.imp().mpv.wakeup_listener();
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while let Some(event) = window.imp().mpv.wait_event(0.0) {
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use crate::mpv::Event;
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match event {
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Event::PropertyChange(event) => {
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window.imp().on_property_change(event)
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}
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Event::PropertyChange(event) => window.imp().on_property_change(event),
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Event::Hook(event) => window.imp().on_hook(event),
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Event::LogMessage(event) => window.imp().on_log_message(event),
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@ -302,20 +299,6 @@ mod imp {
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}
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}
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match window.imp().state.get() {
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State::FileLoaded | State::FileEnded => {
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// really annoying intermediary states we're not really interested
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// in seeing outside of this loop
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// just block until it's done lol
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use event_listener::Listener;
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event!(Level::INFO, "blocking");
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listener.wait();
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}
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_ => break listener,
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}
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};
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// send property change notifications now
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drop(freeze_notify);
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@ -649,6 +632,9 @@ mod imp {
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self.duration.set(0.0);
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event!(Level::DEBUG, "duration is now 0 (idle active)");
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self.obj().notify("duration");
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self.obj().set_playing_cover_art(None::<gdk::Texture>);
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self.obj().set_background(None::<gdk::Texture>);
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}
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fn on_start_file(&self) {
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@ -691,7 +677,7 @@ mod imp {
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// from g4music
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let snapshot = gtk::Snapshot::new();
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snapshot.push_blur(512.0 * 0.2);
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snapshot.push_blur(512.0 * 0.1);
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snapshot.push_opacity(0.5);
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texture.snapshot(&snapshot, 512.0, 512.0);
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snapshot.pop();
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@ -794,9 +780,6 @@ mod imp {
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// cancel queued seek always
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self.queued_seek.set(None);
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self.obj().set_playing_cover_art(None::<gdk::Texture>);
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self.obj().set_background(None::<gdk::Texture>);
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}
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#[template_callback]
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