move a bunch of logic into playbin
also yeah yeah fixme those buttons are gone for now
This commit is contained in:
parent
f7afcbca01
commit
72e0745d52
5 changed files with 193 additions and 188 deletions
143
src/playbin.vala
143
src/playbin.vala
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@ -31,19 +31,24 @@ class Playbin : Object {
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public int64 position { get; private set; }
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public int64 duration { get; private set; }
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private bool notify_next_transition;
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public Subsonic api { get; set; }
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private ListModel play_queue;
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// public void begin_playback (string uri);
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// public void prepare_next (string? next_uri);
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public signal void song_transition (string uri);
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public signal void playback_finished ();
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// public void stop_playback ();
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public signal void now_playing (uint index, Song song, int64 duration);
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private uint playing_index;
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private bool next_gapless;
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private void source_setup (Gst.Element playbin, dynamic Gst.Element source) {
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source.user_agent = "audrey/linux";
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}
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construct {
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public Playbin (ListModel play_queue) {
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this.play_queue = play_queue;
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this.next_uri = new AsyncQueue<string?> ();
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this.next_uri.push ("");
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// gstreamer docs: GNOME-based applications, for example, will usually
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// want to create gconfaudiosink and gconfvideosink elements and make
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// playbin3 use those, so that output happens to whatever the user has
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@ -53,6 +58,53 @@ class Playbin : Object {
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this.playbin.source_setup.connect (this.source_setup);
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this.playbin.about_to_finish.connect (this.about_to_finish);
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play_queue.items_changed.connect ((play_queue, position, removed, added) => {
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if (this.state == PlaybinState.STOPPED) {
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return;
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}
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if (this.playing_index >= position) {
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if (this.playing_index < position+removed) {
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// current track was removed, start playing something else
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// TODO check if it was actually reordered
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this.begin_playback (position);
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} else {
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// unaffected
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// fix up playing index though
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this.playing_index += added;
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this.playing_index -= removed;
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}
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} else if (this.playing_index+1 == position) {
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// next track was changed
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// try to fix up gapless transition
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this.next_uri.lock ();
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switch (this.next_uri.length_unlocked ()) {
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case 1:
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// we're in luck, about-to-finish hasn't been triggered yet
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// we can get away with replacing it
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this.next_uri.try_pop_unlocked ();
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if (this.playing_index+1 < play_queue.get_n_items ()) {
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Song song = (Song) play_queue.get_item (this.playing_index+1);
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this.next_uri.push_unlocked (this.api.stream_uri (song.id));
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} else {
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this.next_uri.push_unlocked ("");
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}
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break;
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case 0:
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// about-to-finish already triggered
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// we'll need to stop the new track when it starts playing
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assert (false); // TODO
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break;
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default:
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error ("invalid next_uri queue length %u\n", this.next_uri.length_unlocked ());
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}
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this.next_uri.unlock ();
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}
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});
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// regularly update position/duration
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Timeout.add (500, () => {
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if (this.update_position) {
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@ -95,10 +147,20 @@ class Playbin : Object {
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this.position = 0;
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if (notify_next_transition) {
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this.song_transition ((string) this.playbin.current_uri);
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if (this.next_gapless) {
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// advance position in play queue
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this.playing_index += 1;
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} else {
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notify_next_transition = true;
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this.next_gapless = true;
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}
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this.now_playing (this.playing_index, (Song) play_queue.get_item (this.playing_index), this.duration);
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if (this.playing_index+1 < play_queue.get_n_items ()) {
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Song song = (Song) play_queue.get_item (this.playing_index+1);
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this.next_uri.push (this.api.stream_uri (song.id));
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} else {
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this.next_uri.push ("");
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}
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});
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@ -112,8 +174,7 @@ class Playbin : Object {
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});
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bus.message["eos"].connect ((message) => {
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assert (notify_next_transition);
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this.playback_finished ();
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assert (false); // TODO
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});
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}
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@ -123,32 +184,54 @@ class Playbin : Object {
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}
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}
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public void begin_playback (string uri) {
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this.playbin.set_state (Gst.State.READY);
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this.playbin.uri = uri;
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this.playbin.set_state (Gst.State.PLAYING);
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public void begin_playback (uint position) {
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this.state = PlaybinState.PLAYING;
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this.notify_next_transition = false;
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this.playing_index = position;
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this.playbin.set_state (Gst.State.READY);
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this.playbin.uri = this.api.stream_uri (((Song) this.play_queue.get_item (position)).id);
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this.playbin.set_state (Gst.State.PLAYING);
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this.next_gapless = false;
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this.next_uri.lock ();
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switch (this.next_uri.length_unlocked ()) {
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case 1:
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// we're in luck, about-to-finish hasn't been triggered yet
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this.next_uri.try_pop_unlocked ();
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break;
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case 0:
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// about-to-finish already triggered
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// we'll need to stop the new track when it starts playing
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assert (false); // TODO
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break;
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case -1:
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// about-to-finish is blocked
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// extremely stupid edge case
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assert (false); // TODO
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break;
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default:
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error ("invalid next_uri queue length %u\n", this.next_uri.length_unlocked ());
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}
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this.next_uri.unlock ();
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}
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Mutex next_uri_lock;
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string? next_uri;
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public void prepare_next (string? next_uri) {
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this.next_uri_lock.lock ();
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this.next_uri = next_uri;
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this.next_uri_lock.unlock ();
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}
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// ASSUMPTION: about-to-finish will be signalled exactly once per track
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// even if seeking backwards after
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AsyncQueue<string?> next_uri;
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// called when uri can be switched for gapless playback
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// need async queue because this might be called from a gstreamer thread
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private void about_to_finish (dynamic Gst.Element playbin) {
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this.next_uri_lock.lock ();
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string? next_uri = this.next_uri;
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this.next_uri_lock.unlock ();
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print ("about to finish\n");
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if (next_uri != null) {
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// will block if the next uri isn't ready yet
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// leaves the queue empty as per the ASSUMPTION above
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string? next_uri = this.next_uri.pop ();
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if (next_uri != "") {
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playbin.uri = next_uri;
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}
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}
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@ -9,7 +9,7 @@ template $UiPlayQueue: Adw.NavigationPage {
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Adw.HeaderBar {
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Button {
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icon-name: "edit-clear-all";
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clicked => $clear ();
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clicked => $on_clear ();
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sensitive: bind template.can_clear_all;
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}
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}
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@ -18,6 +18,8 @@ template $UiPlayQueue: Adw.NavigationPage {
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ColumnView view {
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styles [ "data-table" ]
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model: bind template.model;
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//ColumnViewColumn {
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// factory: SignalListItemFactory {
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// setup => $on_delete_cell_setup ();
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@ -1,64 +1,58 @@
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class Ui.PlayQueueStore : Object, ListModel, Gtk.SelectionModel {
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public ListStore inner = new ListStore (typeof (Song));
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public uint playing_index { get; private set; default = 0; }
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// this is a custom SelectionModel that lets us only signal the
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// selection has changed on user interaction
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class PlayQueueSelection : Object, ListModel, Gtk.SelectionModel {
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public ListStore inner { get; private set; }
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public signal void begin_playback (Song song);
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public signal void prepare_next (Song? song);
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public signal void playback_continues (Song song);
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public signal void stop_playback ();
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private uint _selected_position;
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public uint selected_position {
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get { return _selected_position; }
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set {
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var previous = _selected_position;
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_selected_position = value;
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if (previous < inner.get_n_items ()) {
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this.selection_changed (previous, 1);
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}
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if (value < inner.get_n_items ()) {
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this.selection_changed (value, 1);
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}
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}
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}
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public signal void user_selected (uint position);
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internal PlayQueueSelection () {
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this.inner = new ListStore (typeof (Song));
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this._selected_position = inner.get_n_items ();
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construct {
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this.inner.items_changed.connect ((position, removed, added) => {
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bool emit_signal = false;
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if (this.playing_index >= position) {
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if (this.playing_index < position+removed) {
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this.playing_index = position;
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if (this.playing_index < this.inner.get_n_items ()) {
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if (this.selected_position >= position) {
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if (this.selected_position < position+removed && added == 0) {
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emit_signal = true;
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this.begin_playback ((Song) this.inner.get_item (this.playing_index));
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this.prepare_next ((Song?) this.inner.get_item (this.playing_index+1));
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this._selected_position = position;
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} else {
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this.stop_playback ();
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this._selected_position += added;
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this._selected_position -= removed;
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}
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} else {
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this.playing_index += added;
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this.playing_index -= removed;
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}
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} else {
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this.prepare_next ((Song?) this.inner.get_item (this.playing_index+1));
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}
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this.items_changed (position, removed, added);
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if (emit_signal) {
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this.selection_changed (this.playing_index, 1);
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}
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if (emit_signal) this.selection_changed (position, 1);
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});
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}
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public void song_transition () {
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this.playing_index += 1;
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this.selection_changed (this.playing_index-1, 2);
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this.playback_continues ((Song) this.inner.get_item (this.playing_index));
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this.prepare_next ((Song?) this.inner.get_item (this.playing_index+1));
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}
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public void playback_finished () {
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this.playing_index += 1;
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assert (this.playing_index == this.inner.get_n_items ());
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this.selection_changed (this.playing_index-1, 1);
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}
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Gtk.Bitset get_selection_in_range (uint position, uint n_items) {
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var bitset = new Gtk.Bitset.empty ();
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if (this.playing_index < this.inner.get_n_items ()) {
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bitset.add (playing_index);
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if (this.selected_position < this.inner.get_n_items ()) {
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bitset.add (selected_position);
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}
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return bitset;
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}
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bool is_selected (uint position) {
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return position == this.playing_index;
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return position == this.selected_position;
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}
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bool select_all () {
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@ -70,21 +64,8 @@ class Ui.PlayQueueStore : Object, ListModel, Gtk.SelectionModel {
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return false;
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}
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var previous = this.playing_index;
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this.playing_index = position;
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if (previous < this.inner.get_n_items ()) {
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if (previous < position) {
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this.selection_changed (previous, position-previous+1);
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} else if (previous > position) {
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this.selection_changed (position, previous-position+1);
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}
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} else {
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this.selection_changed (position, 1);
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}
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this.begin_playback ((Song) this.inner.get_item (this.playing_index));
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this.prepare_next ((Song) this.inner.get_item (this.playing_index+1));
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this.selected_position = position;
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this.user_selected (position);
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return true;
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}
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@ -125,62 +106,13 @@ class Ui.PlayQueueStore : Object, ListModel, Gtk.SelectionModel {
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[GtkTemplate (ui = "/eu/callcc/audrey/ui/play_queue.ui")]
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public class Ui.PlayQueue : Adw.NavigationPage {
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[GtkChild] private unowned Gtk.ColumnView view;
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PlayQueueStore store = new PlayQueueStore ();
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public signal void begin_playback (Song song);
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public signal void prepare_next (Song? next_song);
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public signal void playback_continues (Song song);
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public signal void stop_playback ();
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public Gtk.SelectionModel model { get; set; }
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public bool can_clear_all { get; private set; default = false; }
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construct {
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this.view.model = this.store;
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public signal void clear ();
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this.store.begin_playback.connect ((song) => this.begin_playback (song));
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this.store.prepare_next.connect ((next_song) => this.prepare_next (next_song));
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this.store.playback_continues.connect ((song) => this.playback_continues (song));
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this.store.stop_playback.connect (() => this.stop_playback ());
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}
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[GtkCallback] public void clear () {
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this.store.inner.remove_all ();
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this.can_clear_all = false;
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}
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public void queue (Song song) {
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this.store.inner.append (song);
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}
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internal void song_transition () {
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this.store.song_transition ();
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}
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internal void playback_finished () {
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this.store.playback_finished ();
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}
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internal void restart () {
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this.store.select_item (0, true);
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}
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public void skip_forward () {
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this.store.select_item (this.store.playing_index+1, true);
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}
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public void skip_backward () {
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if (this.store.playing_index >= 1) {
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this.store.select_item (this.store.playing_index-1, true);
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[GtkCallback] private void on_clear () {
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this.clear ();
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}
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}
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/*
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[GtkCallback] private void on_delete_cell_setup (Object object) {
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var cell = (Gtk.ColumnViewCell) object;
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var button = new Gtk.Button.from_icon_name ("edit-delete");
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button.add_css_class ("flat");
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button.clicked.connect (() => {
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//this.store.inner.remove (cell.position);
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});
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cell.child = button;
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}*/
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}
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@ -81,7 +81,9 @@ template $UiWindow: Adw.ApplicationWindow {
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name: "play_queue";
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title: _("Play queue");
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child: $UiPlayQueue play_queue {};
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child: $UiPlayQueue play_queue {
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model: bind template.play_queue_model;
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};
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}
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}
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}
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@ -146,7 +148,7 @@ template $UiWindow: Adw.ApplicationWindow {
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adjustment: Adjustment {
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lower: 0;
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value: bind template.position;
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upper: bind template.playbin as <$Playbin>.duration;
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upper: bind template.duration;
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};
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change-value => $on_play_position_seek ();
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@ -159,7 +161,7 @@ template $UiWindow: Adw.ApplicationWindow {
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"numeric",
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]
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label: bind $format_timestamp (template.playbin as <$Playbin>.duration) as <string>;
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label: bind $format_timestamp (template.duration) as <string>;
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}
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}
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@ -170,7 +172,7 @@ template $UiWindow: Adw.ApplicationWindow {
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Button {
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icon-name: "media-skip-backward";
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valign: center;
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sensitive: bind $playbin_active (template.playbin as <$Playbin>.state as <$PlaybinState>) as <bool>;
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//sensitive: bind $playbin_active (template.playbin as <$Playbin>.state as <$PlaybinState>) as <bool>;
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clicked => $on_skip_backward_clicked ();
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}
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@ -178,15 +180,15 @@ template $UiWindow: Adw.ApplicationWindow {
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Button {
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icon-name: "media-seek-backward";
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valign: center;
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sensitive: bind $playbin_active (template.playbin as <$Playbin>.state as <$PlaybinState>) as <bool>;
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//sensitive: bind $playbin_active (template.playbin as <$Playbin>.state as <$PlaybinState>) as <bool>;
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clicked => $seek_backward ();
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}
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Button {
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icon-name: bind $play_pause_icon_name (template.playbin as <$Playbin>.state as <$PlaybinState>) as <string>;
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//icon-name: bind $play_pause_icon_name (template.playbin as <$Playbin>.state as <$PlaybinState>) as <string>;
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valign: center;
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sensitive: bind $playbin_active (template.playbin as <$Playbin>.state as <$PlaybinState>) as <bool>;
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//sensitive: bind $playbin_active (template.playbin as <$Playbin>.state as <$PlaybinState>) as <bool>;
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clicked => $on_play_pause_clicked ();
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}
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@ -194,7 +196,7 @@ template $UiWindow: Adw.ApplicationWindow {
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Button {
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icon-name: "media-seek-forward";
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valign: center;
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sensitive: bind $playbin_active (template.playbin as <$Playbin>.state as <$PlaybinState>) as <bool>;
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//sensitive: bind $playbin_active (template.playbin as <$Playbin>.state as <$PlaybinState>) as <bool>;
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||||
clicked => $seek_forward ();
|
||||
}
|
||||
|
@ -202,7 +204,7 @@ template $UiWindow: Adw.ApplicationWindow {
|
|||
Button {
|
||||
icon-name: "media-skip-forward";
|
||||
valign: center;
|
||||
sensitive: bind $playbin_active (template.playbin as <$Playbin>.state as <$PlaybinState>) as <bool>;
|
||||
//sensitive: bind $playbin_active (template.playbin as <$Playbin>.state as <$PlaybinState>) as <bool>;
|
||||
|
||||
clicked => $on_skip_forward_clicked ();
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@ class Ui.Window : Adw.ApplicationWindow {
|
|||
private Setup setup;
|
||||
|
||||
public int64 position { get; private set; }
|
||||
public int64 duration { get; private set; }
|
||||
|
||||
public double volume {
|
||||
get { return this.playbin.volume; }
|
||||
|
@ -28,7 +29,8 @@ class Ui.Window : Adw.ApplicationWindow {
|
|||
|
||||
private Gdk.Paintable next_cover_art = null;
|
||||
|
||||
internal Playbin playbin { get; default = new Playbin (); }
|
||||
internal Playbin playbin;
|
||||
public PlayQueueSelection play_queue_model { get; private set; default = new PlayQueueSelection (); }
|
||||
|
||||
public Window (Gtk.Application app) {
|
||||
Object (application: app);
|
||||
|
@ -61,15 +63,30 @@ class Ui.Window : Adw.ApplicationWindow {
|
|||
|
||||
this.setup = new Setup ();
|
||||
|
||||
this.playbin = new Playbin (this.play_queue_model);
|
||||
|
||||
this.setup.connected.connect ((api) => {
|
||||
this.playbin.api = api;
|
||||
|
||||
this.playbin.now_playing.connect ((position, song, duration) => {
|
||||
this.song = song;
|
||||
this.duration = duration;
|
||||
api.scrobble.begin (song.id);
|
||||
this.play_queue_model.selected_position = position;
|
||||
});
|
||||
|
||||
this.play_queue_model.user_selected.connect ((position) => {
|
||||
this.playbin.begin_playback (position);
|
||||
});
|
||||
|
||||
public_api = api;
|
||||
|
||||
this.shuffle_all_tracks.sensitive = true;
|
||||
this.shuffle_all_tracks.activated.connect (() => {
|
||||
this.shuffle_all_tracks.sensitive = false;
|
||||
this.play_queue.clear ();
|
||||
this.play_queue_model.inner.remove_all ();
|
||||
api.get_random_songs.begin (null, (song) => {
|
||||
this.play_queue.queue (song);
|
||||
this.play_queue_model.inner.append (song);
|
||||
}, (obj, res) => {
|
||||
try {
|
||||
api.get_random_songs.end (res);
|
||||
|
@ -78,41 +95,9 @@ class Ui.Window : Adw.ApplicationWindow {
|
|||
}
|
||||
this.shuffle_all_tracks.sensitive = true;
|
||||
|
||||
this.play_queue.restart ();
|
||||
this.playbin.begin_playback (0);
|
||||
});
|
||||
});
|
||||
|
||||
this.play_queue.begin_playback.connect ((song) => {
|
||||
var uri = api.stream_uri (song.id);
|
||||
this.playbin.begin_playback (uri);
|
||||
|
||||
this.song = song;
|
||||
api.scrobble.begin (song.id);
|
||||
});
|
||||
|
||||
this.play_queue.prepare_next.connect ((next_song) => {
|
||||
var next_uri = next_song == null ? null : api.stream_uri (next_song.id);
|
||||
this.playbin.prepare_next (next_uri);
|
||||
});
|
||||
|
||||
this.playbin.song_transition.connect ((uri) => {
|
||||
this.play_queue.song_transition ();
|
||||
});
|
||||
|
||||
this.play_queue.playback_continues.connect ((song) => {
|
||||
this.song = song;
|
||||
api.scrobble.begin (song.id);
|
||||
});
|
||||
|
||||
this.playbin.playback_finished.connect (() => {
|
||||
this.play_queue.playback_finished ();
|
||||
this.song = null;
|
||||
});
|
||||
|
||||
this.play_queue.stop_playback.connect (() => {
|
||||
this.playbin.stop_playback ();
|
||||
this.song = null;
|
||||
});
|
||||
});
|
||||
this.setup.load ();
|
||||
|
||||
|
@ -190,6 +175,7 @@ class Ui.Window : Adw.ApplicationWindow {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
[GtkCallback] private string play_pause_icon_name (PlaybinState state) {
|
||||
if (state == PlaybinState.PLAYING) {
|
||||
return "media-playback-pause";
|
||||
|
@ -200,7 +186,7 @@ class Ui.Window : Adw.ApplicationWindow {
|
|||
|
||||
[GtkCallback] private bool playbin_active (PlaybinState state) {
|
||||
return state != PlaybinState.STOPPED;
|
||||
}
|
||||
}*/
|
||||
|
||||
[GtkCallback] private string mute_button_icon_name (bool mute) {
|
||||
return mute ? "audio-volume-muted" : "audio-volume-high";
|
||||
|
@ -211,11 +197,11 @@ class Ui.Window : Adw.ApplicationWindow {
|
|||
}
|
||||
|
||||
[GtkCallback] private void on_skip_forward_clicked () {
|
||||
this.play_queue.skip_forward ();
|
||||
//this.play_queue.skip_forward ();
|
||||
}
|
||||
|
||||
[GtkCallback] private void on_skip_backward_clicked () {
|
||||
this.play_queue.skip_backward ();
|
||||
//this.play_queue.skip_backward ();
|
||||
}
|
||||
|
||||
[GtkCallback] private void show_setup_dialog () {
|
||||
|
|
Loading…
Reference in a new issue