better cover art loading

This commit is contained in:
Erica Z 2024-10-20 12:05:48 +02:00
parent f97b8ab17c
commit 0fd5298a31

View file

@ -67,26 +67,25 @@ class Ui.Window : Adw.ApplicationWindow {
}
this.cancel_loading_art = new GLib.Cancellable ();
if (this.song != null) {
this.cover_art_loading = true;
this.playing_cover_art = null; // TODO: preload next art somehow
this.cover_art_loading = true;
string song_id = this.song.id;
this.api.cover_art.begin (song_id, this.cancel_loading_art, (obj, res) => {
try {
this.playing_cover_art = Gdk.Texture.for_pixbuf (this.api.cover_art.end (res));
string song_id = this.song.id;
this.api.cover_art.begin (song_id, this.cancel_loading_art, (obj, res) => {
try {
this.playing_cover_art = Gdk.Texture.for_pixbuf (this.api.cover_art.end (res));
this.cover_art_loading = false;
} catch (Error e) {
if (!(e is IOError.CANCELLED)) {
warning ("could not load cover for %s: %s", song_id, e.message);
this.cover_art_loading = false;
} catch (Error e) {
if (!(e is IOError.CANCELLED)) {
warning ("could not load cover for %s: %s", song_id, e.message);
this.cover_art_loading = false;
}
}
});
}
}
});
});
this.playbin.stopped.connect (() => {
this.playing_cover_art = Gdk.Paintable.empty (1, 1);
this.playing_cover_art = null;
this.song = null;
});