2024-10-13 14:24:25 +00:00
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[GtkTemplate (ui = "/eu/callcc/audrey/ui/play_queue.ui")]
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public class Ui.PlayQueue : Adw.NavigationPage {
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2024-10-16 09:43:11 +00:00
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public PlayQueueSelection selection { get; default = new PlayQueueSelection (); }
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2024-10-13 14:24:25 +00:00
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2024-10-16 09:43:11 +00:00
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private GLib.ListStore _store;
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public GLib.ListStore store {
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get { return _store; }
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set {
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// can only be set once
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assert (_store == null);
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_store = value;
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_store.items_changed.connect (this.on_store_items_changed);
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this.can_clear_all = _store.get_n_items () > 0;
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this.selection.model = _store;
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}
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}
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2024-10-13 14:24:25 +00:00
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2024-10-16 09:43:11 +00:00
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public bool can_clear_all { get; private set; }
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2024-10-13 15:21:29 +00:00
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2024-10-15 11:27:47 +00:00
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[GtkCallback] private void on_clear () {
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2024-10-16 09:43:11 +00:00
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this.store.remove_all ();
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}
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private void on_store_items_changed (GLib.ListModel store, uint position, uint removed, uint added) {
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this.can_clear_all = store.get_n_items () > 0;
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}
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}
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// this is a custom SelectionModel that lets us only signal the
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// selection has changed on user interaction
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public class PlayQueueSelection : GLib.Object, GLib.ListModel, Gtk.SelectionModel {
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private GLib.ListModel _model;
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public GLib.ListModel model {
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get { return _model; }
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set {
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// can only be set once
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assert (_model == null);
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_model = value;
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_model.items_changed.connect (this.on_model_items_changed);
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}
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}
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// if current_position == model.get_n_items (), play queue is stopped
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public uint current_position { get; private set; }
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// emitted when a track is purposefully selected
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public signal void user_selected (uint position);
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// only called by playbin
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// does not emit user_selected
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internal void playbin_select (uint new_position) {
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var previous_position = this.current_position;
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this.current_position = new_position;
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if (previous_position < this.get_n_items ()) {
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if (new_position < this.get_n_items ()) {
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if (previous_position < new_position) {
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this.selection_changed (previous_position, new_position-previous_position+1);
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} else {
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this.selection_changed (new_position, previous_position-new_position+1);
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}
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} else {
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this.selection_changed (previous_position, 1);
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}
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} else {
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if (new_position < this.get_n_items ()) {
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this.selection_changed (new_position, 1);
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}
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}
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}
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// called by anything else that wishes to switch tracks
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// emits user_selected
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public void user_select (uint position)
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requires (position < this.get_n_items ())
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{
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this.user_selected (position);
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}
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private void on_model_items_changed (GLib.ListModel model, uint position, uint removed, uint added) {
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// FIXME: potentially try to see if the current item was reordered
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// see what Gtk.SingleSelection does
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bool emit_signal = false;
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if (this.current_position >= position) {
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if (this.current_position < position+removed && added == 0) {
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emit_signal = true;
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this.current_position = position;
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} else {
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this.current_position += added;
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this.current_position -= removed;
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}
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}
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this.items_changed (position, removed, added);
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if (emit_signal) this.selection_changed (position, 1);
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// user_select doesnt need to be signalled, since the playqueue
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// handles this on its own
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}
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// Gtk.SelectionModel methods
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Gtk.Bitset get_selection_in_range (uint position, uint n_items)
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requires (position+n_items <= this.get_n_items ())
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{
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var bitset = new Gtk.Bitset.empty ();
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bitset.add (this.current_position);
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return bitset;
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}
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bool is_selected (uint position)
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requires (position < this.get_n_items ())
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{
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return position == this.current_position;
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}
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bool select_all () {
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return false;
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}
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bool select_item (uint position, bool unselect_rest)
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requires (position < this.get_n_items ())
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{
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if (!unselect_rest) {
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return false;
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}
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this.user_select (position);
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return true;
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}
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bool select_range (uint position, uint n_items, bool unselect_rest) {
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return false;
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}
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bool set_selection (Gtk.Bitset selected, Gtk.Bitset mask) {
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return false;
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}
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bool unselect_all () {
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return false;
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}
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bool unselect_item (uint position) {
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return false;
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}
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bool unselect_range (uint position, uint n_items) {
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return false;
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}
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// GLib.ListModel methods
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Object? get_item (uint position) {
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return this.model.get_item (position);
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}
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Type get_item_type () {
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return this.model.get_item_type ();
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}
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uint get_n_items () {
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return this.model.get_n_items ();
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2024-10-12 12:28:05 +00:00
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}
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2024-10-10 09:53:52 +00:00
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}
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